Take damage in place of an ally when they are attacked when their HP is low.Īccumulated TP will be preserved for the next battle. Special Flag Grants special traits related to actions during battle.Ĭharacters will perform actions automatically without taking commands from the player.ĭecreases the amount of damage taken by a fixed rate. For example, if a character has two of these traits with a probability of 50% each, the chance of the number of actions increasing 2 times, and the chance of actions not increasing even 1 time will both be 25% (50% x 50%). If a character has multiple entries for this trait, each instance will be calculated separately on whether to increase the number of actions using the specified probability. Tab Action Times + Sets the chance of raising the number of actions during battle by 1 using the specified probability. In exchange for not being able to equip a shield, characters can equip two weapons. This allows you to create things such as "Two-handed Weapons" which seals shield equipment and "Full-body Clothing" that seals head equipment. Seal Equip Prevents equipment from being equipped in the specified slot. Use this when you do not want to change the equipment of an actor that is temporarily in the party. Lock Equip Makes it so that equipment for the specified slot cannot be changed. Equip Armor Makes the specified armor type able to be equipped. Tab Equip Weapon Makes the specified weapon type able to be equipped. Seal Skill Makes the specified skill unusable. Add Skill Makes the specified skill usable. Seal Skill Type Prevents the player from selecting the specified skill type. Tab Add Skill Type Allows the player to select the specified skill type command. Attack Times Increases the number of times (1 time normally) a target is damaged using normal attacks. Specify the raise/lower value (-999 to 999). Attack Speed Raises and lowers agility when choosing a normal attack in battle. Specify the effect and the change in rate of success (0 to 1000%, 100% means no change). Attack State Adds an effect of changing states to normal attacks. Tab Attack Element Adds the specified element to normal attacks. Specify the desired parameter and the change (0 to 1000%, starting value is 100%). Sp-Parameter Raises and lowers the values of special parameters such as Target Rate and Guard Rate. Specify the desired parameter and the percentage to add (-100 to 100%, starting value is 0%). Ex-Parameter Raises and lowers the values of extra parameters such as Hit Rate and Evasion Rate. Specify the desired parameter and the change (0 to 1000%, 100% means no change). Tab Parameter Raises and lowers parameters such as Max HP, and Attack Power at a fixed rate. If is selected, a character will not be knocked out even when their HP reaches 0. State Resist Negates the specified state. Specify the desired state and the change in rate of success (0 to 1000%, 100% means no change). State Rate Change the success rate of items and skills which have an effect when used. Specify the desired parameter and the change of success (0 to 1000%, 100% means no change). Debuff Rate Change the success rate of items and skills which have a effect when used. An attack's damage will become larger than normal if the rate is set over 100%, indicating that this character is weak against the specified element. Specify the desired element and its rate (0 to 1000%). Contents of Each Trait Tab Element Rate Change the damage received when an attack contains an element.